sudo-archive/__old/hooks/useVideoPlayer.ts

263 lines
6.8 KiB
TypeScript

import { canChangeVolume } from "@/utils/detectFeatures";
import fscreen from "fscreen";
import React, { MutableRefObject, useEffect, useRef, useState } from "react";
import {
initialControls,
PlayerControls,
populateControls,
} from "./controlVideo";
import { handleBuffered } from "./utils";
export type PlayerState = {
isPlaying: boolean;
isPaused: boolean;
isSeeking: boolean;
isLoading: boolean;
isFirstLoading: boolean;
isFullscreen: boolean;
time: number;
duration: number;
volume: number;
buffered: number;
pausedWhenSeeking: boolean;
hasInitialized: boolean;
leftControlHovering: boolean;
hasPlayedOnce: boolean;
popout: string | null;
isFocused: boolean;
seasonData: {
isSeries: boolean;
current?: {
episodeId: string;
seasonId: string;
};
seasons?: {
id: string;
number: number;
title: string;
episodes?: { id: string; number: number; title: string }[];
}[];
};
error: null | {
name: string;
description: string;
};
canAirplay: boolean;
};
export type PlayerContext = PlayerState & PlayerControls;
export const initialPlayerState: PlayerContext = {
isPlaying: false,
isPaused: true,
isFullscreen: false,
isFocused: false,
isLoading: false,
isSeeking: false,
isFirstLoading: true,
time: 0,
duration: 0,
volume: 0,
buffered: 0,
pausedWhenSeeking: false,
hasInitialized: false,
leftControlHovering: false,
hasPlayedOnce: false,
error: null,
popout: null,
seasonData: {
isSeries: false,
},
canAirplay: false,
...initialControls,
};
type SetPlayer = (s: React.SetStateAction<PlayerContext>) => void;
function readState(player: HTMLVideoElement, update: SetPlayer) {
const state = {
...initialPlayerState,
};
state.isPaused = player.paused;
state.isPlaying = !player.paused;
state.isFullscreen = !!document.fullscreenElement;
state.isSeeking = player.seeking;
state.time = player.currentTime;
state.duration = player.duration;
state.volume = player.volume;
state.buffered = handleBuffered(player.currentTime, player.buffered);
state.isLoading = false;
state.hasInitialized = true;
state.error = null;
update((s) => ({
...state,
pausedWhenSeeking: s.pausedWhenSeeking,
hasPlayedOnce: s.hasPlayedOnce,
isFirstLoading: s.isFirstLoading,
}));
}
function registerListeners(player: HTMLVideoElement, update: SetPlayer) {
const pause = () => {
update((s) => ({
...s,
isPaused: true,
isPlaying: false,
}));
};
const playing = () => {
update((s) => ({
...s,
isPaused: false,
isPlaying: true,
isLoading: false,
hasPlayedOnce: true,
}));
};
const seeking = () => {
update((s) => ({ ...s, isSeeking: true }));
};
const seeked = () => {
update((s) => ({ ...s, isSeeking: false }));
};
const waiting = () => {
update((s) => ({ ...s, isLoading: true }));
};
const fullscreenchange = () => {
update((s) => ({ ...s, isFullscreen: !!document.fullscreenElement }));
};
const timeupdate = () => {
update((s) => ({
...s,
duration: player.duration,
time: player.currentTime,
}));
};
const loadedmetadata = () => {
update((s) => ({
...s,
duration: player.duration,
}));
};
const volumechange = async () => {
if (await canChangeVolume())
update((s) => ({
...s,
volume: player.volume,
}));
};
const progress = () => {
update((s) => ({
...s,
buffered: handleBuffered(player.currentTime, player.buffered),
}));
};
const canplay = () => {
update((s) => ({
...s,
isFirstLoading: false,
}));
};
const error = () => {
console.error("Native video player threw error", player.error);
update((s) => ({
...s,
error: player.error
? {
description: player.error.message,
name: `Error ${player.error.code}`,
}
: null,
}));
};
const canAirplay = (e: any) => {
if (e.availability === "available") {
update((s) => ({
...s,
canAirplay: true,
}));
}
};
const isFocused = (evt: any) => {
update((s) => ({
...s,
isFocused: evt.type !== "mouseleave",
}));
};
const playerWrapper = player.closest(".is-video-player");
if (!playerWrapper) return;
playerWrapper.addEventListener("click", isFocused);
playerWrapper.addEventListener("mouseenter", isFocused);
playerWrapper.addEventListener("mouseleave", isFocused);
player.addEventListener("pause", pause);
player.addEventListener("playing", playing);
player.addEventListener("seeking", seeking);
player.addEventListener("seeked", seeked);
fscreen.addEventListener("fullscreenchange", fullscreenchange);
player.addEventListener("timeupdate", timeupdate);
player.addEventListener("loadedmetadata", loadedmetadata);
player.addEventListener("volumechange", volumechange);
player.addEventListener("progress", progress);
player.addEventListener("waiting", waiting);
player.addEventListener("canplay", canplay);
player.addEventListener("error", error);
player.addEventListener(
"webkitplaybacktargetavailabilitychanged",
canAirplay
);
return () => {
playerWrapper.removeEventListener("click", isFocused);
playerWrapper.removeEventListener("mouseenter", isFocused);
playerWrapper.removeEventListener("mouseleave", isFocused);
player.removeEventListener("pause", pause);
player.removeEventListener("playing", playing);
player.removeEventListener("seeking", seeking);
player.removeEventListener("seeked", seeked);
fscreen.removeEventListener("fullscreenchange", fullscreenchange);
player.removeEventListener("timeupdate", timeupdate);
player.removeEventListener("loadedmetadata", loadedmetadata);
player.removeEventListener("volumechange", volumechange);
player.removeEventListener("progress", progress);
player.removeEventListener("waiting", waiting);
player.removeEventListener("canplay", canplay);
player.removeEventListener("error", error);
player.removeEventListener(
"webkitplaybacktargetavailabilitychanged",
canAirplay
);
};
}
export function useVideoPlayer(
ref: MutableRefObject<HTMLVideoElement | null>,
wrapperRef: MutableRefObject<HTMLDivElement | null>
) {
const [state, setState] = useState(initialPlayerState);
const stateRef = useRef<PlayerState | null>(null);
useEffect(() => {
const player = ref.current;
const wrapper = wrapperRef.current;
if (player && wrapper) {
readState(player, setState);
registerListeners(player, setState);
setState((s) => ({
...s,
...populateControls(player, wrapper, setState as any, stateRef),
}));
}
}, [ref, wrapperRef, stateRef]);
useEffect(() => {
stateRef.current = state;
}, [state, stateRef]);
return {
playerState: state,
};
}