import { canChangeVolume } from "@/utils/detectFeatures"; import fscreen from "fscreen"; import React, { MutableRefObject, useEffect, useRef, useState } from "react"; import { initialControls, PlayerControls, populateControls, } from "./controlVideo"; import { handleBuffered } from "./utils"; export type PlayerState = { isPlaying: boolean; isPaused: boolean; isSeeking: boolean; isLoading: boolean; isFirstLoading: boolean; isFullscreen: boolean; time: number; duration: number; volume: number; buffered: number; pausedWhenSeeking: boolean; hasInitialized: boolean; leftControlHovering: boolean; hasPlayedOnce: boolean; }; export type PlayerContext = PlayerState & PlayerControls; export const initialPlayerState: PlayerContext = { isPlaying: false, isPaused: true, isFullscreen: false, isLoading: false, isSeeking: false, isFirstLoading: true, time: 0, duration: 0, volume: 0, buffered: 0, pausedWhenSeeking: false, hasInitialized: false, leftControlHovering: false, hasPlayedOnce: false, ...initialControls, }; type SetPlayer = (s: React.SetStateAction) => void; function readState(player: HTMLVideoElement, update: SetPlayer) { const state = { ...initialPlayerState, }; state.isPaused = player.paused; state.isPlaying = !player.paused; state.isFullscreen = !!document.fullscreenElement; state.isSeeking = player.seeking; state.time = player.currentTime; state.duration = player.duration; state.volume = player.volume; state.buffered = handleBuffered(player.currentTime, player.buffered); state.isLoading = false; state.hasInitialized = true; update((s) => ({ ...state, pausedWhenSeeking: s.pausedWhenSeeking, hasPlayedOnce: s.hasPlayedOnce, isFirstLoading: s.isFirstLoading, })); } function registerListeners(player: HTMLVideoElement, update: SetPlayer) { const pause = () => { update((s) => ({ ...s, isPaused: true, isPlaying: false, })); }; const playing = () => { update((s) => ({ ...s, isPaused: false, isPlaying: true, isLoading: false, hasPlayedOnce: true, })); }; const seeking = () => { update((s) => ({ ...s, isSeeking: true })); }; const seeked = () => { update((s) => ({ ...s, isSeeking: false })); }; const waiting = () => { update((s) => ({ ...s, isLoading: true })); }; const fullscreenchange = () => { update((s) => ({ ...s, isFullscreen: !!document.fullscreenElement })); }; const timeupdate = () => { update((s) => ({ ...s, duration: player.duration, time: player.currentTime, })); }; const loadedmetadata = () => { update((s) => ({ ...s, duration: player.duration, })); }; const volumechange = async () => { if (await canChangeVolume()) update((s) => ({ ...s, volume: player.volume, })); }; const progress = () => { update((s) => ({ ...s, buffered: handleBuffered(player.currentTime, player.buffered), })); }; const canplay = () => { update((s) => ({ ...s, isFirstLoading: false, })); }; player.addEventListener("pause", pause); player.addEventListener("playing", playing); player.addEventListener("seeking", seeking); player.addEventListener("seeked", seeked); fscreen.addEventListener("fullscreenchange", fullscreenchange); player.addEventListener("timeupdate", timeupdate); player.addEventListener("loadedmetadata", loadedmetadata); player.addEventListener("volumechange", volumechange); player.addEventListener("progress", progress); player.addEventListener("waiting", waiting); player.addEventListener("canplay", canplay); return () => { player.removeEventListener("pause", pause); player.removeEventListener("playing", playing); player.removeEventListener("seeking", seeking); player.removeEventListener("seeked", seeked); fscreen.removeEventListener("fullscreenchange", fullscreenchange); player.removeEventListener("timeupdate", timeupdate); player.removeEventListener("loadedmetadata", loadedmetadata); player.removeEventListener("volumechange", volumechange); player.removeEventListener("progress", progress); player.removeEventListener("waiting", waiting); player.removeEventListener("canplay", canplay); }; } export function useVideoPlayer( ref: MutableRefObject, wrapperRef: MutableRefObject ) { const [state, setState] = useState(initialPlayerState); const stateRef = useRef(null); useEffect(() => { const player = ref.current; const wrapper = wrapperRef.current; if (player && wrapper) { readState(player, setState); registerListeners(player, setState); setState((s) => ({ ...s, ...populateControls(player, wrapper, setState as any, stateRef), })); } }, [ref, wrapperRef, stateRef]); useEffect(() => { stateRef.current = state; }, [state, stateRef]); return { playerState: state, }; }